Wednesday 20 March 2013

Thrallhalla WIP

I began modelling the second character of the level just to give myself a break from UDK and asset making (even though i've made only 5 or so) Its taken roughly two days to get it to this stage, although I'll spend the rest of the week and maybe next just finishing up some of the accessories in z brush and then work on the diffuse. He's 5,313 triangles, which is relatively in the same boundary as Penguin's 4.7k. My main concern is the cape, well cloth physics in general especially when he has the waist wrap sash too.



Things left to do;
-Fur
-Horns sculpt
-shoulder strap
-Sash
-Cape
-Boots
-Shield
-Mace
-Diffuse



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