After four weeks of solid work, this is what I managed to produce for the rooftop project. As a quick introduction the idea - the design of my rooftop was a 'Prince of Persia' style palace, trying to emulate how Ubisoft successfully combine fantasy and reality Arabian architecture. Some concepts:
|Walls and Pillars|
Once I'd matched the Rooftop Concept in engine, I felt that the level needed 'more'. Using tile sets allowed me to continually push the level expanding in all directions. I always feel there is room for improvement in all my projects so I am never settled, I mean I will be more than happy to accept at this stage the level was decent but I find that I have fun trying to find new and clever ways to improve upon what I have achieved. I guess that's because I was so enthusiastic about this project. I was actually disappointed this project ended but fortunately we have the remainder of our final year to continue working on it. Anyway here is some real-time screenshots of the rooftop.
|View from the balcony.|
|Sun Lounge - with Camels!|
|View of the palace/mountain backdrop|
I guess the only thing left to do now is to render out a fly through, there were a few animated dynamic elements in the level that would be cool to show.